Development Progress
Tracking our journey from idea to launch
29
Tasks Complete
9
Tasks in Progress
18
Tasks Planned
Months in Development
Planned
Combat
Dungeons
PvP zone (Forest of Death)
Skills
Slayer
Merchant
World & NPCs
Quests
Player housing
Social & Economy
Player trading
Next up
Chat
Friends & guilds
Player-run shops
Merchant caravans
Territory stewardship
Gear & Items
Artifact gear
Enchanting
Release
First closed alpha
~100 players from the waitlist, aiming for January 2027 (could land Jan-Mar) — completely free, ~1 week
Further closed alphas
Beta test
Steam (PC) release
In Progress
Combat
More enemy types & bosses
Skills
Fishing
Herbalism
Cooking
Alchemy
Leatherworking
Tailoring
Attunement
World & NPCs
World build-out
Expanding the regions of Valedorn
Complete
Combat
Action combat core
Free-aim, charge attacks, combos, i-frame dodge, block/stagger/stun
Melee combat style
Archery combat style
Real arrows as ammo
Magic combat style
Enemies & AI
Telegraphed attacks, real chases, dodgeable projectiles
Loot system
Combat audio & footsteps
Skills
Melee
Archery
Magic
Hitpoints
Mining
All ten ore tiers, with rare gem and essence finds
Smithing
The full Bronze-to-Dragon metal ladder: armor, weapons, tools
Woodcutting
Chop real trees in the world, and every player sees the same tree fall
Woodworking
Carve bows, arrows, and staves for all ten wood tiers
Jewelcrafting
Cut gems, craft rings and necklaces
World & NPCs
Persistent shared world
World hopping
Multiple worlds, hop freely — one character across all of them
Day/night cycle
Shared by every player
Dynamic weather
NPCs & dialog
Banking
NPC shops
Buy tools and supplies from town vendors
Mounts
Social & Economy
Play alongside other players
Full visibility — movement, combat, mounts, everything
Gear & Items
Equipment with real stats
Weapon-defined builds
Your equipped weapon is your combat style
Food & potions
Bags & storage
