Development Progress

Tracking our journey from idea to launch

29

Tasks Complete

9

Tasks in Progress

18

Tasks Planned

 

Months in Development

Overall Completion52%

Planned

18

Combat

Dungeons

PvP zone (Forest of Death)

Skills

Slayer

Merchant

World & NPCs

Quests

Player housing

Social & Economy

Player trading

Next up

Chat

Friends & guilds

Player-run shops

Merchant caravans

Territory stewardship

Gear & Items

Artifact gear

Enchanting

Release

First closed alpha

~100 players from the waitlist, aiming for January 2027 (could land Jan-Mar) — completely free, ~1 week

Further closed alphas

Beta test

Steam (PC) release

In Progress

9

Combat

More enemy types & bosses

Skills

Fishing

Herbalism

Cooking

Alchemy

Leatherworking

Tailoring

Attunement

World & NPCs

World build-out

Expanding the regions of Valedorn

Complete

29

Combat

Action combat core

Free-aim, charge attacks, combos, i-frame dodge, block/stagger/stun

Melee combat style

Archery combat style

Real arrows as ammo

Magic combat style

Enemies & AI

Telegraphed attacks, real chases, dodgeable projectiles

Loot system

Combat audio & footsteps

Skills

Melee

Archery

Magic

Hitpoints

Mining

All ten ore tiers, with rare gem and essence finds

Smithing

The full Bronze-to-Dragon metal ladder: armor, weapons, tools

Woodcutting

Chop real trees in the world, and every player sees the same tree fall

Woodworking

Carve bows, arrows, and staves for all ten wood tiers

Jewelcrafting

Cut gems, craft rings and necklaces

World & NPCs

Persistent shared world

World hopping

Multiple worlds, hop freely — one character across all of them

Day/night cycle

Shared by every player

Dynamic weather

NPCs & dialog

Banking

NPC shops

Buy tools and supplies from town vendors

Mounts

Social & Economy

Play alongside other players

Full visibility — movement, combat, mounts, everything

Gear & Items

Equipment with real stats

Weapon-defined builds

Your equipped weapon is your combat style

Food & potions

Bags & storage