Development Progress

Tracking our journey from idea to launch

25

Complete

2

In Progress

28

Planned

Overall Completion45%

Planned

28

Combat

Dungeons

PvP zone (Forest of Death)

Skills

Woodcutting

Fishing

Herbalism

Cooking

Alchemy

Woodworking

Leatherworking

Tailoring

Attunement

Jewelcrafting

Slayer

Merchant

World & NPCs

Quests

Player housing

Social & Economy

Player trading

Next up

Chat

Friends & guilds

Player-run shops

Merchant caravans

Territory stewardship

Gear & Items

Artifact gear

Enchanting

Release

First closed alpha

~100 players from the waitlist, targeting January 2027 — completely free, ~1 week

Further closed alphas

Beta test

Steam (PC) release

In Progress

2

Combat

More enemy types & bosses

World & NPCs

World build-out

Expanding the regions of Valedorn

Complete

25

Combat

Action combat core

Free-aim, charge attacks, combos, i-frame dodge, block/stagger/stun

Melee combat style

Archery combat style

Real arrows as ammo

Magic combat style

Enemies & AI

Telegraphed attacks, real chases, dodgeable projectiles

Loot system

Combat audio & footsteps

Skills

Melee

Archery

Magic

Hitpoints

Mining

Smithing

World & NPCs

Persistent shared world

World hopping

Multiple worlds, hop freely — one character across all of them

Day/night cycle

Shared by every player

Dynamic weather

NPCs & dialog

Banking

Mounts

Social & Economy

Play alongside other players

Full visibility — movement, combat, mounts, everything

Gear & Items

Equipment with real stats

Weapon-defined builds

Your equipped weapon is your combat style

Food & potions

Bags & storage