Development Progress
Tracking our journey from idea to launch
25
Complete
2
In Progress
28
Planned
Planned
Combat
Dungeons
PvP zone (Forest of Death)
Skills
Woodcutting
Fishing
Herbalism
Cooking
Alchemy
Woodworking
Leatherworking
Tailoring
Attunement
Jewelcrafting
Slayer
Merchant
World & NPCs
Quests
Player housing
Social & Economy
Player trading
Next up
Chat
Friends & guilds
Player-run shops
Merchant caravans
Territory stewardship
Gear & Items
Artifact gear
Enchanting
Release
First closed alpha
~100 players from the waitlist, targeting January 2027 — completely free, ~1 week
Further closed alphas
Beta test
Steam (PC) release
In Progress
Combat
More enemy types & bosses
World & NPCs
World build-out
Expanding the regions of Valedorn
Complete
Combat
Action combat core
Free-aim, charge attacks, combos, i-frame dodge, block/stagger/stun
Melee combat style
Archery combat style
Real arrows as ammo
Magic combat style
Enemies & AI
Telegraphed attacks, real chases, dodgeable projectiles
Loot system
Combat audio & footsteps
Skills
Melee
Archery
Magic
Hitpoints
Mining
Smithing
World & NPCs
Persistent shared world
World hopping
Multiple worlds, hop freely — one character across all of them
Day/night cycle
Shared by every player
Dynamic weather
NPCs & dialog
Banking
Mounts
Social & Economy
Play alongside other players
Full visibility — movement, combat, mounts, everything
Gear & Items
Equipment with real stats
Weapon-defined builds
Your equipped weapon is your combat style
Food & potions
Bags & storage
